#include "shader.h" struct texture_uv_simple { miTag tex; }; DLLEXPORT int texture_uv_simple_version(void) { return 1; } DLLEXPORT miBoolean texture_uv_simple ( miColor *result, miState *state, struct texture_uv_simple *paras ) { mi_lookup_color_texture( result, state, *mi_eval_tag(¶s->tex), &state->tex_list[0]); return miTRUE; }