declare shader geometry "hair_geo_4v_texture" ( string "name", vector "v1" default -1.5 0 0, vector "v2" default -.5 0 0, vector "v3" default .5 0 0, vector "v4" default 1.5 0 0, scalar "root_radius" default .1, color "root_color" default 0 0 0 1, scalar "tip_radius" default .01, color "tip_color" default 1 1 1 0, integer "approximation" default 2, integer "degree" default 1 ) version 1 apply material end declare