declare shader color "hair_color_light" ( color "ambient" default 0 0 0, color "diffuse" default 1 1 1, color "specular" default 0 0 0, scalar "exponent" default 30, scalar "root_opacity" default 1, scalar "tip_opacity" default 0, scalar "color_variance" default .1, array light "lights" ) version 1 apply material end declare