declare shader color "average_radiance_options" ( color "color" default 1 1 1, integer "globillum_accuracy" default -1, scalar "globillum_radius" default -1.0, integer "finalgather_rays" default -1, scalar "finalgather_maxradius" default -1.0, scalar "finalgather_minradius" default -1.0, integer "finalgather_view" default -1, integer "finalgather_filter" default -1, integer "finalgather_points" default 0, scalar "importance" default -1.0, integer "caustic_accuracy" default -1, scalar "caustic_radius" default -1.0 ) version 1 end declare