# mental ray scene file from "Writing mental ray shaders" # http://www.writingshaders.com/scene_catalog.html verbose on link "texture_uv.so" $include "texture_uv.mi" options "opt" object space contrast .1 .1 .1 1 samples 0 2 end options color texture "octatile" "octatile.tif" material "tile" opaque "texture_uv" ( "tex" "octatile", "u_scale" 4, "v_scale" 4 ) end material camera "cam" output "rgba" "tif" "texture_5.tif" focal 1.5 aperture 1 aspect 1.5 resolution 450 300 end camera instance "camera-instance" "cam" transform 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 -7.0 1.0 end instance instance "square-1" geometry "bw_square" () material "tile" transform 0.20 0.0 0.0 0.0 0.0 0.20 0.0 0.0 0.0 0.0 100.0 0.0 0.0 0.0 0.0 1.0 tag 1 globillum on globillum 3 end instance instgroup "root" "camera-instance" "square-1" end instgroup render "root" "camera-instance" "opt"