# mental ray scene file from "Writing mental ray shaders" # http://www.writingshaders.com/scene_catalog.html verbose on link "channel_ramp.so" $include "channel_ramp.mi" link "specular_reflection.so" $include "specular_reflection.mi" options "opt" object space contrast .1 .1 .1 1 samples 0 2 end options shader "sunset" "channel_ramp" ( "keys" [0, .49, .50, .51, .55, .70, 1.0], "r" [.3, .1, .4, 1, 1, .1, .12], "g" [.2, .05, .3, 1, .2, .2, .05], "b" [.1, 0, 0, 0, 0, .6, .2] ) material "corinthian_material" "specular_reflection" () end material $include "columns/corinthian_instgroup.mi" instance "column" "corinthian_instgroup" transform 34.048699 15.877171 -37.568583 0.0 34.04870 15.877169 37.568583 0.0 22.453709 -48.152132 -0.000002 0.0 0.0 -0.000010 252.29750 1.0 end instance camera "cam" output "rgba" "tif" "environment_4.tif" focal 1.5 aperture 1.5 aspect 1 resolution 300 300 environment = "sunset" end camera instance "camera-instance" "cam" transform 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 -1.0 1.0 end instance instgroup "root" "camera-instance" "column" end instgroup render "root" "camera-instance" "opt"