# mental ray scene file from "Writing mental ray shaders" # http://www.writingshaders.com/scene_catalog.html verbose on link "bump_ripple.so" $include "bump_ripple.mi" link "lambert.so" $include "lambert.mi" options "opt" object space contrast .1 .1 .1 1 samples 0 2 end options light "light" "mib_light_point" ( "color" 1 1 1 ) origin -2 2 0 end light instance "light_inst" "light" end instance material "three_ripples" opaque "bump_ripple" ( "center" .2 .5 0, "frequency" 12 ) "bump_ripple" ( "center" .8 .8 0, "frequency" 10 ) "bump_ripple" ( "center" .8 .2 0, "frequency" 8 ) "lambert" ( "diffuse" 1 1 1, "lights" ["light_inst"] ) end material camera "cam" output "rgba" "tif" "bump_4.tif" focal 1.5 aperture 1 aspect 1.71429 resolution 300 175 end camera instance "camera-instance" "cam" transform 1.0 0.0 0.0 0.0 0.0 0.801130 0.598491 0.0 0.0 -0.598491 0.801130 0.0 0.0 0.056079 -2.080109 1.0 end instance instance "square-1" geometry "bw_square" () material "three_ripples" transform 1.0 0.0 0.0 0.0 0.0 -0.0 1.0 0.0 0.0 -1.0 -0.0 0.0 0.0 0.0 0.0 1.0 tag 1 globillum on globillum 3 end instance instgroup "root" "camera-instance" "light_inst" "square-1" end instgroup render "root" "camera-instance" "opt"